My full-length article “FutureSelf: Emerging digitized life patterns and a personal future simulation system” was just published in acknowledged Futures, The journal of policy, planning and futures studies (Volume 42, Issue 9, November 2010, Pages 981-994). The article concentrates on the concept and design framework of a personal future simulation system that enables the creation of personal micro-future scenarios and augmented futures using personal digital data.

Unique information sources, available and accessible in digital networked environments, can be used as a data set for the extrapolation of an individual’s potential futures. Based on an interactive analysis process, a carefully crafted system using artificial intelligence, data mining processes and behavior adaptive features can generate contextualized interactive personal future simulations in the form of interconnected micro-future scenarios. Micro-future scenarios provide context-sensitive information, alternative future paths and recommendations based on an individual’s personal circumstances and her environment. The emerging future narrative can be delivered effectively by using different communication channels and methods in digital environments. The system aims to enhance an individual’s awareness of the consequences of her existence by connecting her personal and social actions to a wider social, cultural, political, economical and ecological context.
Keywords: Future simulation; Micro-future scenario; Personal futures; Future design; Personal digital data; Interactive narratives
Download a free and complete pre-print version of the article (1.2 MB, pdf)
I presented a short paper titled “The Future of Personal Digital Information – Scarce Resource, Valuable Commodity or an Efficient Utility?” in OPEN 2009 – Media Lab Doctor of Arts Symposium, (Media Lab, University of Art and Design Helsinki, November 5.–6.).
Download the paper (pdf)


Articles on creativity, behaviorial patterns, virtuality and existence in the networked digital environments
Virtual spectacle illuminated (Published in the Nokia News Hub / 01 February 2008)
Creative Misuse Exposed (Published in the Nokia News Hub / 31 October 2007)

A Media Lab Helsinki student project

A fantasy game concept for museum environment: student project at Media Lab Helsinki

Brand concept

Website design
Brand and concept development for Multi-User Publishing Environment (MUPE), a project managed by Nokia Research Center in collaboration with Helsinki Institute of Information technology

A research and design project lead by HIIT: two future-oriented game concepts in collaboration with Veikkaus (Finnish lottery for Finnish players) and Iltalehti (magazine)

The Third Earl of Shaftesbury and Aristocratic Libertinism in England
Master Thesis, University of Helsinki, April 2004
brand & identity, concept design, content design, design journalism, experimental concept, game design, illustration, information architecture, interaction design, project management, r&d, research, scriptwriting, service design, sound design, ui design, visual design