portfolio
Suuren shamaanin pelastus - a fantasy game in a museum environment 2007
Concept idea

Above – concept illustration by J. M. Koponen
- New layer of audiovisual experience: reorganizing the existing collection, enliven the museum experience
- A game set in a mythical world which includes elements of traditional saami legends
- Non-linear storyline
- Reality and fantasy mingled together; visitor becomes part of the narrative
- Target group: children 7-12 yrs
- The possible target environment for the game concept: SIIDA MUSEUM (www.siida.fi/) – Sámi Museum and Northern Lapland Nature Centre

Above – concept illustration by Niklas Gustafsson
Game structure
- The aim of the game is to find Great Shaman’s lost runes that have been stolen
- The introductory narrative introducing the main characters and the aims of the game
Game events
- A narrative clip accompanied by audiovisual elements

Above – concept illustration by J. M. Koponen
The drum
- The drum is an interactive, tangible navigation element carried by the user
activates events that are connected to the real world artifacts
- The drum help user to find the events related to the game
lost runes are placed/appear in the drum which is also a tangible puzzle
Runes
- The magical runes are scattered amongst the mythical world which is implemented in the museum exhibition as a part of the collection
The concept development included the construction of prototype, written use case scenarios and user testing.
Read more about the concept:
Museum game presentation (pdf)
tags: concept design,
experimental concept,
game design,
interaction design,
r&d,
research,
scriptwriting,
service design,
sound design,
ui design