playground

Inspirations and resources

Books

Recent sources of inspiration and insights

  • Johnson, Deborah G. & Wetmore, Jameson M. (Eds.) (2009). Technology and Society: Building Our Sociotechnical Future. The MIT Press. Cambridge, Massachusetts.
  • Fry, Tony (2009). Design Futuring: Sustainability, Ethics and New Practices. Berg. Oxford.
  • Löwgren, Jonas & Stolterman, Erik (2004). Thoughtful Interaction Design: A Design Perspective on Information Technology. The MIT Press. Cambridge, Massachusetts.
  • Grau, Oliver (2003). Virtual Art: From Illusion to Immersion. The MIT Press. Cambridge, Massachusetts.
  • Dunne, Anthony & Raby, Fiona (2001). Design Noir: The Secret Life of Electronic Objects. August Media. London.
  • Healey, Mathew (2008). What Is Branding? Rotovision. Hove.
  • Lévy, Pierre (1998). Becoming Virtual: Reality in the Digital Age. Plenum Press. New York.
  • Taylor, T. L. (2006). Play Between Worlds: Exploring Online Game Culture. The MIT Press. Cambridge, Massachusetts.
  • Damásio, António (1999). The Feeling of What Happens: Body and Emotion in the Making of Consciousness. Harcourt Brace & Company. New York.
  • Banksy (2006). Wall and Piece. Random House. London.
  • Baudrillard, Jean (1996). The Perfect Crime. Verso. London.
  • Krippendorff, Klaus (2006). The Semantic Turn: A New Foundation for Design. Taylor & Francis. New York.
  • Ryan, Marie-Laure (2001). Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media. The Josh Hopkins University Press. Baltimore.
  • Airaksinen, Timo (2006). Ihmiskoneen tulevaisuus. WSOY. Helsinki.
  • Seppänen, Janne (2005). Visuaalinen kulttuuri – teoriaa ja metodeja mediakuvan tulkitsijalle. Vastapaino. Helsinki.
  • Masini, Eleonora Barbieri (1993). Why Futures Studies? Grey Seal. London.
  • Hutchinson, Andrew (2007). Back to the Holodeck: new life for virtual reality? In ACM International Conference Proceeding Series; Vol. 274. ACM. New York.
  • Mikkonen, Kai (2005). Kuva ja sana; Kuvan ja sanan vuorovaikutuksesta kirjallisuudessa, kuvataiteessa ja ikonoteksteissä. Gaudeamus. Helsinki.
  • Fawcett-Tang, Robert & Owen, William (ed.) (2002): Mapping – An Illustrated Guide to Graphic Navigational Systems. Rotovision. Hove.

journal

Future Momentum 22-26/2011

7. July 2011, 12:11

What is futureful today? A collection of online discoveries about the future (weeks 22-26/2011) includes e.g. new methods for analysing the connection between language and culture, upcoming new book about our digital future by Pierre Lévy, thoughts on the true nature of the information universe, experiments with new screen-less UX paradigm, the power of emotions in decision making and how art is becoming more social…

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Discovery Is Different - And That's Why We Need An App For It

15. June 2011, 10:25

Did you intentionally search for the things that became to be the most significant things in your life? Or did you discover them by surprise, bumping into them almost accidentally? In our daily lives, there’s a huge difference between “searching” and “discovering”. And there’s no a killer app for discovery – yet.

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