playground
Inspirations and resources
Books
Recent sources of inspiration and insights
- Johnson, Deborah G. & Wetmore, Jameson M. (Eds.) (2009). Technology and Society: Building Our Sociotechnical Future. The MIT Press. Cambridge, Massachusetts.
- Fry, Tony (2009). Design Futuring: Sustainability, Ethics and New Practices. Berg. Oxford.
- Löwgren, Jonas & Stolterman, Erik (2004). Thoughtful Interaction Design: A Design Perspective on Information Technology. The MIT Press. Cambridge, Massachusetts.
- Grau, Oliver (2003). Virtual Art: From Illusion to Immersion. The MIT Press. Cambridge, Massachusetts.
- Dunne, Anthony & Raby, Fiona (2001). Design Noir: The Secret Life of Electronic Objects. August Media. London.
- Healey, Mathew (2008). What Is Branding? Rotovision. Hove.
- Lévy, Pierre (1998). Becoming Virtual: Reality in the Digital Age. Plenum Press. New York.
- Taylor, T. L. (2006). Play Between Worlds: Exploring Online Game Culture. The MIT Press. Cambridge, Massachusetts.
- Damásio, António (1999). The Feeling of What Happens: Body and Emotion in the Making of Consciousness. Harcourt Brace & Company. New York.
- Banksy (2006). Wall and Piece. Random House. London.
- Baudrillard, Jean (1996). The Perfect Crime. Verso. London.
- Krippendorff, Klaus (2006). The Semantic Turn: A New Foundation for Design. Taylor & Francis. New York.
- Ryan, Marie-Laure (2001). Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media. The Josh Hopkins University Press. Baltimore.
- Airaksinen, Timo (2006). Ihmiskoneen tulevaisuus. WSOY. Helsinki.
- Seppänen, Janne (2005). Visuaalinen kulttuuri – teoriaa ja metodeja mediakuvan tulkitsijalle. Vastapaino. Helsinki.
- Masini, Eleonora Barbieri (1993). Why Futures Studies? Grey Seal. London.
- Hutchinson, Andrew (2007). Back to the Holodeck: new life for virtual reality? In ACM International Conference Proceeding Series; Vol. 274. ACM. New York.
- Mikkonen, Kai (2005). Kuva ja sana; Kuvan ja sanan vuorovaikutuksesta kirjallisuudessa, kuvataiteessa ja ikonoteksteissä. Gaudeamus. Helsinki.
- Fawcett-Tang, Robert & Owen, William (ed.) (2002): Mapping – An Illustrated Guide to Graphic Navigational Systems. Rotovision. Hove.
The Future Momentum - Notes & Links (22-23/2010)
17. June 2010, 07:47
Interesting readings online (week 20-23). Thoughts about collective action and collective intelligence, the characteristics of the cyborgs and the consequences of their presentation, insights about the new ways to make sense of the big data, the true meaning of rational optimism, future thinking and the non-zero-sum dynamic of organic human interaction as well insights about time geography, the dangers of echo chamber and the ways to avoid it…
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A collection of thought sketches (or the microevolution of ideas revealed, part 2)
21. May 2010, 14:08
Other people are like prisms rather than mirrors. They will make our light and our ideas shine in different colors.
The meanings of probable, possible and desirable futures are negotiated with one’s social sphere in a given context. We can make our futures shine through the shared imagination.
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